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Jan-06-2009 I completely revamped the core of the combat system for PVP. With the new, sleeker, code I can go back and add it to the NPC combat system as well. It's very similar to a d20 system where a modifier (attack skill, dodge, block, etc) is added to a random value and compared to the target. I also added in a few combat focus options during combat (offensive stance, dodge stance, etc). I still need to add passive focus options for defender, combat magic abilities, and combat skill improvement. Finally, I need to run a few test battles. Fixed bug with inventory not dropping when dead, items dropping in wrong location, and adjusted reason for death.
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Live another life
Welcome to the most dynamic, virtual persistent browser-based game world you have ever been in before.
Players are born into families, villages are built,
and new lands are constantly discovered and tamed.
In Faery Tale Online, you don't just play the game, you live in it.
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Discover adventure
Explore the fantasy world on land, sea and air as if you were really there.
Uncover lost ruins, mysterious caverns and sprawling forests - truly go where your imagination takes you. |
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Challenge your fears
Arm yourself with magical weapons and armor by finding or making them yourself.
Delve into the darkest of dungeons and hunt hundreds of fantasy creatures of varying shape and size.
Resist an assortment of realistic, seasonal weather effects where the snow will actually pile up around you, and the sun will burn your skin.
learn more
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